thecity

 

Orcs

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Orc: {10 pts}

Attributes:IQ (-1) {-20}, HT (+1) {+10}

Secondary Attributes: +0.75 Basic Speed {+15}

 

Advantages:

Acute Taste/Smell (+2) {+4}

Combat Reflexes {+15}

Fearlessness (+2) {+4}

Infravision {+10}

Rapid healing {+5}

Resist Disease (+3) {+3}

 

Disadvantages:

Appearance (Unattractive) {-4}

Bad Temper (12) {-10}

Disturbing Voice {-10}

Social Stigma (Minority Group) {-10}

 

Quirks:

Bowlegged {-1}

 

Cultural Notes: Steppe nomads, Orcs have for centuries lived on the open plains, entire clans living on their feet, staying in an area for anywhere from a few days to several months. In the recent past, their homelands have begun shrinking as an unknown force shrivels the grass, dries up the creeks and rivers. Orcs that went North did not return, the Forest Elves to the east and the Dwarves to the west refusing shelter, remembering the raids tribes of Orcs made on their domains in the past. The Orcs in The City are pitiful remnants of many different tribes, trying to maintain some vestige of their former lifestyle as they also adapt to the new rigors of life in The City. Older Orcs pine for the Steppes, younger ones walk a line between maintaining a distinct identity in a city of well over 1,000,000 sentients and rejecting the old, tired beliefs of their parents. Some try to assimilate, others go to the opposite extreme, but all are treated as less than equal by most of the other residents of The City.

 

Orcs tend to still see themselves as proud nomads, able to run for hours across the steppes without tiring, even though most of them have never even left The City. They live in crude shanties outside the walls of The City, or in run-down tenements just inside the walls. From time to time, fire sweeps these communities, threatening the rest of the city and killing hundreds. Gestation takes 6 months, and Orc children can walk within a week of birth. Births are multiple - two or three being the most common. "A Fist Of Children" - five - is regarded as especially lucky, and all 5 children are encouraged to enter the priesthood, living and training together as a unit, even learning to fight together. Most Orcs have no steady livelihood within The City, either scavenging or stealing to get what they can. The Guilds do not allow Orc members, and Orcs that manage to pass the entrance examinations for the bureaucracy often find themselves in the most obscure and unfunded offices. The Guard, however, has been slightly more welcoming, as the Orcs' high endurance and strength, as well as their ability to see in the dark. has made them excellent night watchmen. Female Orcs are regarded as nearly the equals of males, although they tend to gravitate towards religious leadership. Orcs hate Elves, and the Elves' antipathy towards them is hardly a secret. Dwarves and Humans are regarded with slightly more trust, but not much. While Dwarves keep their own rituals to themselves, Orcs are more often ignored. They tend to trust each other more than they trust other races.

 

APPEARANCE

Orcs tend slightly larger than humans - add 4-6" and 20-30 lb to the final height and weight of a character. Their skin ranges from dark greenish-brown through a light tan (close to the color of dried grass). Their faces have a slightly pronounced lower jaw, and males are easily distinguished by the short tusks in their bottom row of teeth. Their hair is either black or dark brown, thickest along the saggital crest on top of their heads.

 

 

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