thecity

 

Dwarves

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Dwarf {27 pts}

Attributes: HT (+1) {+10}

Secondary Attributes: SM (-1); Will (+1) {+5}

 

Advantages:

Manual Dexterity (+2) {+10}

Extended Lifespan 1 {+2}

Lifting ST +2 {+6}

Night Vision (5) {+5}

 

Disadvantages:

Impulsive (12) {-10}

 

Quirks:

Fond of alcohol {-1}

 

Cultural Notes: Dour, close-mouthed and hard-drinking – that’s the common perception of Dwarves. They tend to live in their own communities, buy from Dwarf-owned businesses and worship in the underground shrines of the Dwarven faith. Most Dwarves profess that sooner or later, they will leave The City and return to their mountain kingdoms to slay the dragons that invaded and drove them out. It is unknown how many would actually leave were the option presented to them.

 

Insular and secretive. Dwarves prefer not to speak of their culture, although the efforts of a human scholar suffering from genetic Dwarfism able to pass as a Dwarf led to the publication of "Life Among The Dwarfs", which exposed some details of their culture to outside eyes. Sadly, Erik Littleman misunderstood and misinterpreted many of their rituals, and was beaten to death with a hammer by an enraged Dwarf before he could release a second volume detailing the personal lives of Dwarfs. Their religion seems to revolve around a future day when they will be strong enough to destroy the dragons inhabiting their ancient kingdoms and return to their homelands, even though only a few of them are old enough to recall any details of that life. About once a decade, an especially charismatic Dwarf will gather a group of followers and head towards the mountains, intent upon bringing the prophecies to fruition. Only rarely have any of these followers returned.

 

Dwarves do not speak of their women, and some speculate that female Dwarfs have beards and can pass for males. It is regarded as foolish in the extreme for a member of another race to ask Dwarves about this, and those that do tend to get beaten until they give up asking.

 

Many Dwarves have risen to high levels in the Guilds, their relatively long lifespans giving them plenty of time to jockey for position.

 

Máté Kovacs

dwarf kingdoms

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